16 Years of Game Development experience as a 3D Artist, 2D artist, generalist and lead artist. I love to push myself artistically and technically, and pursue the latest and greatest ways to be a digital artist. I have also been working with 3D printing for 6 years.
At Dire Wolf Digital worked on many unity titles for pc/mac/iOS/android as well as 2+ board games. I concepted, modeled and implemented many assets across all titles and was responsible for the look of some key scenes and elements. I also contributed to UI and VFX in varying amounts. I also worked on multiple game pitches, including VR.
I started out on this project leading a team of 5 3D artists creating the environment assets and placing them in-engine. I also directly worked with engineering to develop our in-house level editor. Later I became a World Art Lead, working directly next to our Art Director to concept and R+D new areas for the game and new modular techniques.
I worked on Auto Assault as a 3D Artist, and later as a lead. As it was a small company, I did quite a bit of VFX, physics, lighting and more. Our next project was Warmonger, where I modeled, textured, materialed and implemented the characters in Unreal Engine.