Nathan Storm
Nathan Storm
Art Director, Digital Sculptor, VR Enthusiast
San Francisco, United States

16 Years of Game Development experience as a 3D Artist, 2D artist, generalist and lead artist. I love to push myself artistically and technically, and pursue the latest and greatest ways to be a digital artist. I have also been working with 3D printing for 6 years.

Skills

Digital Sculpting3D ModelingTexturingConcept ArtDigital Painting

Software proficiency

ZBrush
ZBrush
3ds Max
3ds Max
Maya
Maya
Mudbox
Mudbox
Substance 3D Painter
Substance 3D Painter
Photoshop
Photoshop
Manga Studio
Manga Studio
Illustrator
Illustrator
Unity
Unity
Unreal Engine
Unreal Engine
TopoGun
TopoGun

Experience

  • April 2012 - Present
    3D Artist, Concept Artist, Generalist at Dire Wolf Digital
    Denver, CO, United States of America

    At Dire Wolf Digital worked on many unity titles for pc/mac/iOS/android as well as 2+ board games. I concepted, modeled and implemented many assets across all titles and was responsible for the look of some key scenes and elements. I also contributed to UI and VFX in varying amounts. I also worked on multiple game pitches, including VR.

  • June 2007 - November 2011
    3D Environment Lead, Concept Artist, World Art Lead at Lego
    Louisville, CO, United States of America

    I started out on this project leading a team of 5 3D artists creating the environment assets and placing them in-engine. I also directly worked with engineering to develop our in-house level editor. Later I became a World Art Lead, working directly next to our Art Director to concept and R+D new areas for the game and new modular techniques.

  • August 2003 - June 2007
    3D Artist, Lead Artist, Generalist at Netdevil
    Louisville, CO, United States of America

    I worked on Auto Assault as a 3D Artist, and later as a lead. As it was a small company, I did quite a bit of VFX, physics, lighting and more. Our next project was Warmonger, where I modeled, textured, materialed and implemented the characters in Unreal Engine.

Productions

    • Board & Card Games
      Immortal Kings Game
    • Year
      2018
    • Role
      3D Sculptor, 3D print prep and production
    • Company
      Immortal Kings Game
    • Video Game
      Eternal Card Game
    • Year
      2017
    • Role
      Concept Artist, 3D Artist, Generalist
    • Company
      Dire Wolf Digital
    • Video Game
      Elder Scrolls Legends
    • Year
      2017
    • Role
      Concept Artist, 3D Artist, Generalist
    • Company
      Dire Wolf Digital
    • Board & Card Games
      Clank! In! Space!
    • Year
      2017
    • Role
      Board Art, Token Art, Meeple Design, Back of the box Art
    • Company
      Dire Wolf Digital
    • Board & Card Games
      Clank!
    • Year
      2016
    • Role
      Board Art, Token Art, Meeple Design, Back of the box Art
    • Company
      Dire Wolf Digital
    • Video Game
      Lotus Digital
    • Year
      2017
    • Role
      Concept Artist
    • Company
      Dire Wolf Digital
    • Video Game
      Lanterns Digital
    • Year
      2016
    • Role
      Concept Artist, UI Artist, 3D Artist
    • Company
      Dire Wolf Digital
    • Video Game
      Lego Universe
    • Year
      2010
    • Role
      Environment Art Lead, Concept Artist, Lead World Artist
    • Company
      Lego
    • Video Game
      Warmonger
    • Year
      2007
    • Role
      Character Artist
    • Company
      Netdevil
    • Video Game
      Auto Assault
    • Year
      2006
    • Role
      3D Artist, Lead Artist, VFX Artist
    • Company
      Netdevil