The Eternal Throne. This changed factions/colors based on gameplay events. (VFX done by Ethan Zink)
The Nightfall Totem. This transitioned to night, and triggered different animations based on gameplay events. (VFX done by Ethan Zink, Animations/rigs done by Blake Parsons)
The Xenan Obelisk. This "activated" in response to gameplay events. (VFX done by Ethan Zink, Animations/rigs done by Blake Parsons)
"Saloon" The vulture responded to gameplay events. (VFX done by Ethan Zink, Animations/rigs done by Blake Parsons)
Shadow totem. (VFX done by Ethan Zink, Animations/rigs done by Blake Parsons)
Fire Totem. (VFX done by Ethan Zink, Animations/rigs done by Blake Parsons)
These are assets I modeled and textured, and occasionally concepted for Eternal Card Game. 100% unlit for mobile performance and only generally seen from the top-down angle. Most underwent a visual transformation in response to gameplay events.